Virtual Reality Systems and Methods for Improving Clinical Outcomes
- Detailed Technology Description
- Title: Virtual Reality Treatment System Invention: The invention provides a virtual reality (VR) experience, including VR goggles and haptic feedback devices, for patients to explain the benefits of a medical treatment or the consequences of non-compliance. The immersive experience seeks to have a greater impact on a patient’s behavior versus a discussion with a healthcare provider alone. Background: The integrations of VR features into healthcare products and rising utilization of digital data in patient care contributes to the establishment of a relatively stable market for VR applications in the U.S. healthcare industry. Applications: HospitalsSeparate “VR treatment centers” could be formed to allow many doctors and patients to make use of the system without investing in one directly (similar to a lab or testing center)Sophisticated haptic feedback systems combined with VR could be used for VR training systems, such as surgical training Advantages: Improves compliance with a care plan and confidence in the given treatment Reduces or eliminates the time required for doctors to discuss benefits/consequences of treatment while improving patient understandingSimulates symptoms that are difficult or impossible to understand with language alone Creates an accurate representation of disease/treatment information via patient data and knowledge-basesEstimates cost difference between successful treatment and non-compliance via patient data and knowledge-bases
- *Abstract
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None
- *Principal Investigator
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Name: Marvin Slepian, Professor
Department: Medicine
Name: Syed Hossainy
Department:
Name: Fuad Rahman, Founder and CEO
Department:
- Country/Region
- USA

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