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Citizenship Education Video Game about the Internment of Japanese-Americans


Summary

Researchers at Purdue University have developed National Pastime, an education video game designed to teach students about the internment of Japanese-Americans in the United States during World War II. In the game, players will take on the role of a child who is an American citizen, but is forced to live in an internment camp because they descended from the Japanese. The game will immerse players in the internment experience, highlighting the legal ramifications of a democratic country imprisoning its citizens without trial and connecting the decisions made during that time, by both the public and elected officials, to current issues. This game will seek to engage students with their roles as citizens in a democracy, highlight the challenges a democracy can face, and illuminate the responsibilities of democratic citizens to be active in the protection of their freedoms.


Technology Benefits

Engage students with their roles as citizens within a democracyIlluminate the responsibilities of democratic citizens to be active in the protection of their freedoms Video game platform increases student learning and attention span


Technology Application

Educational video game for students, ages 10 and over


Detailed Technology Description

Bill WatsonPurdue Center for Serious Games and Learning in Virtual EnvironmentsPurdue Curriculum and Instruction


Countries

United States


Application No.

Txu 1-930-373


Country/Region

USA

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