Scaling Games to Epic Proportions
- 詳細技術說明
- This invention relates to a recently developed technique to achieve massive scalability for computer gaming.
- *Abstract
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This invention relates to a recently developed technique to achieve massive scalability for computer gaming. The method allows the incorporation of sophisticated artificial intelligence (AI) for vast numbers of individual non-player characters. Currently, developers are limited in their use of complex, dynamic, AI-driven behavior to a small number of non-player characters in a game, or alternately using much less complex and expressive behavior over a greater number of non-player characters. This new technology treats game AI as a data management problem and uses sophisticated query processing and indexing techniques to handle large numbers of scripts. This provides a framework for games with a huge number of complex non-player characters.
Potential Applications
- Computer games
- Large-scale simulations
Advantages
- Provides customizable behavior of non-player characters
- Massively scalable
- Easy to integrate into existing game or simulation engines
- *Licensing
- Martin Teschlmt439@cornell.edu(607) 254-4454
- 其他
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Patent: 8,443,350
- 國家/地區
- 美國
