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Scaling Games to Epic Proportions

詳細技術說明
This invention relates to a recently developed technique to achieve massive scalability for computer gaming.
*Abstract

This invention relates to a recently developed technique to achieve massive scalability for computer gaming. The method allows the incorporation of sophisticated artificial intelligence (AI) for vast numbers of individual non-player characters. Currently, developers are limited in their use of complex, dynamic, AI-driven behavior to a small number of non-player characters in a game, or alternately using much less complex and expressive behavior over a greater number of non-player characters. This new technology treats game AI as a data management problem and uses sophisticated query processing and indexing techniques to handle large numbers of scripts. This provides a framework for games with a huge number of complex non-player characters.

    

Potential Applications

  • Computer games
  • Large-scale simulations

    

Advantages

  • Provides customizable behavior of non-player characters
  • Massively scalable
  • Easy to integrate into existing game or simulation engines
*Licensing
Martin Teschlmt439@cornell.edu(607) 254-4454
其他

Patent:  8,443,350

國家/地區
美國

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