亚洲知识产权资讯网为知识产权业界提供一个一站式网上交易平台,协助业界发掘知识产权贸易商机,并与环球知识产权业界建立联系。无论你是知识产权拥有者正在出售您的知识产权,或是制造商需要购买技术以提高操作效能,又或是知识产权配套服务供应商,你将会从本网站发掘到有用的知识产权贸易资讯。

System and Method for a 3D Computer Game with Correct Direction of Gravity

总结
Lead Inventors: Steven K. Feiner, PhDProblem or Unmet Need:Each successive generation of video games raises the level of interactivity that the user experiences with the game world. A logical future path in gaming is in 'augmented reality' where a user can actually interact with virtual game pieces and appear to be in the game world. Two major problems are the need for physical forces, such as gravity, to act on the virtual objects similarly to how we would expect those forces to act in the real world; and letting the user view the world from an arbitrary viewpoint (i.e., not a fixed position). This technology is used to develop a video game where virtual objects seen from arbitrarily changing viewpoints appear to be acted upon by gravity and can be manipulated by simple physical props. For example, the technology has been demonstrated in a marble labyrinth game where the user manipulates a tracked hand-held cardboard game board to control the trajectory of a virtual marble, maneuvering it past static and dynamic obstacles to reach a goal.
技术优势
Current technologies that allow the user to interact with a video game either use a hand-held display (i.e. an iPhone), or a fixed point camera, and therefore do not provide the flexible interaction allowed by this technology. This technology allows forces, such as gravity, to act in the correct direction relative to the physical environment in which the game is played. This invention is lower cost; no need to outfit gameboard with infrastructure; no need for tracking infrastructure in the environment other than the camera-sensor.
技术应用
This technology can be applied to interactive games and physics simulations This technology can be used in many different types of video games.o In particular, a tracker can be somewhere other than head-worn to allow for more interaction with the virtual objects. In physics simulations, the technology can be used to simulate environments where gravity is different than on Earth (i.e. as part of training for space missions). Educational software. For example, teaching students classical physics assisted by this technology. This technology can be part of the suite of technologies used by augmented reality devices
详细技术说明
This technology is used to develop a video game where virtual objects seen from arbitrarily changing viewpoints appear to be acted upon by gravity and can be manipulated by simple physical props. For example, the technology has been demonstrate...
*Abstract
None
*Inquiry
Calvin Chu Columbia Technology Ventures Tel: (212) 854-8444 Email: TechTransfer@columbia.edu
*IR
M10-081
*Principal Investigation
国家/地区
美国

欲了解更多信息,请点击 这里
移动设备